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On its way back to Earth from the fold jump that accidentally sent it just this side of Pluto, the SDF-1 approaches Jupiter. Unfortunately, the Zentraedi have called in reinforcements to ambush them there, led by former Elite Guard commander Kohrah. Equipped with cloaking devices and impervious barrier systems, these Zentraedi seem to be almost more than the Robotech Defense Force can handle. However, the RDF does have two aces up its sleeve--Skull Leader Roy Fokker and budding cadet Max Sterling. Can these two top-notch pilots save the SDF-1 from the gravity trap awaiting them over Jupiter?
The problem at the most basic level with Megastorm is that it plays more like a fan tribute rather than as a real story set within the context of The Macross Saga--either that, or a runaway RPG campaign. In either case, it just doesn't work. It makes some of the things Ben Dunn said about how Antarctic would handle Robotech prior to this story's release seem quite laughable, especially the part about Antarctic doing Robotech "right". On the contrary, Megastorm is the textbook example of how NOT to do Robotech right.
Artwork from Robotech #10, published by Antarctic Press.
Previews interviews Ben Dunn about his grand plans for the Robotech comic book license.