|
|||||||
|
|
|
|||||
|
|
|||||||
Mankind was not alone.
Five years later, fighter pilot and war hero Roy Fokker returns to Macross Island to lend his aid in the development of the fruits of that event--the crash of the alien Super Dimensional Fortress One into the Earth--including the transformable Veritech Fighter. However, Fokker soon finds himself thrown into in a world of shadows, lies, buried secrets, and political intrigue in a world fearful of the ramifications of the SDF-1's arrival.
Meanwhile, far from planet Earth, Zentraedi Commander Breetai Tul has been sent to find the lost battle fortress SDF-1 by his commander, Lord Dolza. As he traverses the cosmos on his quest, he encounters alien foes of every shape and size while being forced to ally himself with Boturu Battalion commander Khyron Kravshera, known among the Zentraedi military forces as the "backstabber".
The funny thing is, as continuity-slaughtering as the first issue was, the actual storylines of the series do end up getting really good, while the artwork remains trapped in mediocrity. A few issues, drawn by Sean Bishop, were excellently done, but overall the series is merely all right in the art department. Decent artists the series courted include Mujib Rahiman (the first artist, on for a very short stint), Tim Eldred, Wes Abbot (a really good artist with a very simplistic, striking style), and the amazingly, dazzlingly mediocre Dusty Griffin, who lent the series' mecha a bizarre squatness and shininess and the characters a great many odd poses and a lot of kinetic energy.
As the complimentary flagship title of the Robotech line, alongside the even longer-running Robotech II: The Sentinels, Return to Macross did a good job serving its purpose, presenting a new look at the not-too-distant future world of The Macross Saga before the Zentraedi first attacked the Earth. This makes it all the more a shame that it ended up going through so many mediocre artists and kept on screwing with the continuity for the sake of drama. Spangler could certainly craft a good story--if only he could have crafted good stories in this case that followed series continuity.
Mark Paniccia interviews Bill Spangler about Invid War, Return to Macross, and briefly about Cyberpirates
Academy Comics interviews Bill Spangler about the next stage of Return to Macross (issues 13+) and 1995's Warriors mini-series.
Academy Comics interviews Wes Abbott about drawing Return to Macross and his biggest influences as an artist.