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robotech
- Promise -

Above, early version of cover used extensively in press coverage, by Tommy Yune
Published by WildStorm Productions (DC Comics)
Issue 0

February 2003

Color
Story - Tommy Yune
Script - Jay Faerber
Artwork - Jim Lee, Ale Garza, Carlos D'Anda, Lee Bermejo, Trevor Scott, Richard Friend, Sandra Hope
Colors - Udon Studios
Letters - John E. Workman
Editor - Ben Abernathy
Cover - Tommy Yune
 
IMAGES  
  • COMING SOON
QUOTES  
  • We don't have authorization to use deadly force ... so everyone switch to Battloid configuration, and we'll mop up these rebels the old-fashioned way. -- Wolf Leader

  • You must never reesk zee prototype! -- Dr. Emil Lang

  • I assure you, I take this very seriously. If it hadn't been for the YF-4, we would have lost some men today. It doesn't get any more serious than that. -- Rick Hunter

  • Spoken like a true fighter pilot, I must say. I vonder who taught you your priorities. Surely, it wasn't ... eh ... Captain Hunter, are you listening to me?! -- Dr. Emil Lang

  • Well, old girl, Roy told me once that he thought you'd outlive him. But knowing Roy ... I thought he was just being dramatic. -- Rick Hunter, to the VF-1S Skull One

  • Trust me, Rick. When you're old enough to become a fighter pilot ... this war will be a distant memory. -- Roy Fokker

"At the dawn of the new millenium, the human race discovered they were not alone in the universe when an abandoned alien vessel crashed into the Earth. The bounty of advanced technology within would alter the course of human history. This alien technology was known as Robotech. A powerful alien race, the Zentraedi, would bring an age-old war to Earth. However, aided by the miracle of Robotechnology, the human spirit would prevail ..."

It is the year 2015. Veritech Wolf Squadron is in pursuit of a team of full-sized Zentraedi rebels who have stolen a cache of GU-11 gun pods. The squadron leader radios his base, assuring them that his team will intercept the rebels and recover the goods. As he tells his wing that they don't have authorization to use deadly force, meaning they'll have to deal with the Zentraedi "the old-fashioned way," the Veritechs transform to Battloid mode and follow the rebels into what appears to be a drained resevoir. Suddenly, one of the rebels lets loose with a gun pod, which the squadron members are surprised to discover is loaded, and the Battloids take cover. One pilot notices some approaching Monster Destroids. "Oh," he says, "looks like reinforcements. Guess base didn't think we could handle these stragglers on our--"

One of the Monsters fires, and it's not at the Zentraedi. The blast takes the head off of one of the squadron's VF-1A Battloids. "Those are Zentraedi markings!" another pilot shouts. Indeed they are--shoddily-painted blue Zentraedi insignias adorn the "noses" of the squat Destroid mecha. The Veritech team has been led into an ambush. The Destroids let loose on the Veritechs, firing everything they've got at the team. "Wolf Leader to base! Wolf Leader to base! We're taking heavy fire! We need back-up now! I repeat, we--"

"I heard you the first time, Wolf Leader ..." A sleek new model of fighter plane with familiar yellow and black trim and skull & crossbone markings flies into the oncoming fire. "This is Skull Leader. Hold on, I'll have you out of there in no time!"

In the cockpit of his shiny new YF-4 Veritech Fighter, Rick Hunter pulls down on a familiar control lever marked "G". The jet begins to respond to the command, but it registers a malfunction. Instead of swooping down in Guardian mode, Rick decides to simply lock onto the two Monsters with his missiles and knock 'em out the easy way, letting loose a missile barrage and slipping between them as the Monsters' weapons systems explode. "The Destroid Monsters have been neutralized," Rick tells Wolf Squadron. "We've deployed a full assault team to assist you in containment and clean-up." Wolf Squad thanks him as they take the full-sized Zentraedi rebels into custody.

Rick returns to Macross City with the YF-4 prototype, flying by the mounds that will stand as a monument to the fallen SDF-1 and cover over the rubble of that ship, Khyron's battlecruiser, and other remains from the Battle of New Macross City. As he passes the memorial, he reflects on how the last major conflict with the Zentraedi nearly destroyed what little remained of the United Earth Government. His mind returns to the present as he prepares to land. As the Veritech screeches along the runway, Doctor Emil Lang runs up to demand a word with Hunter.

"Hello, Dr. Lang!" Rick says cheerily as he removes his flight helmet. "We're going to need a complete rundown of the YF-4's new transformation system ..." Lang demands to know what he was thinking, taking the prototype into battle. "Had you been shot down, all of our research vould have been lost ..." Lang says. Rick goes on about the transformation system, pointing out that the configuration actuators appear to seize up during a hard dive. "... and the Veritech advancement program vould have suffered an enormous setback!" Lang finishes. Rick says it's a good thing he didn't get shot down, then. Lang asks Rick to take the matter more seriously, but Rick counters that he takes this all very seriously; after all, if it hadn't been for the YF-4, some men's lives would have been lost. "Spoken like a true fighter pilot, I must say," Lang notes. "I vonder who taught you your priorities. Surely, it wasn't ..."

Lang notices that Rick's not listening. Rather, Rick has noticed that the VF-1S Skull One is in the hangar in Battloid mode. He asks what it's doing here. "Now that ve're phasing out zee first Veritech series," Lang explains, "ve're preparing to disassemble Skull-One to perform a structural analysis of stress and fatigue. The data vould be invaluable since it is zee oldest surviving VF-1 in our inventory." Rick says he must have missed it on the schedule. He apologizes for risking the prototype, and asks if they can continue at another time. Lang agrees, then adds that Admiral Hayes wanted him to remind Rick about his appointment tonight. Rick thanks him., then runs his hand along the mecha's canopy. "Well, old girl, Roy told me once that he thought you'd outlive him. But knowing Roy ... I thought he was just being dramatic."

Rick flashes back sixteen years. It is the year 1999, six months prior to the crash of the SDF-1. At a small air circus in the southwest, it's pouring rain outside, and the announcer is telling the audience that the rain doesn't seem to be letting up, so they're going to have to close up early. "Hey, waitasecond ..." he says as a small yellow biplane soars through the dark clouds towards a striking bolt of lightning, "maybe the show ain't over yet! Look, folks--that's death-defyin' Roy Fokker up there! Looks like he's gonna make sure you get your money's worth, rain or shine!"

Later, Fokker climbs out of his plane. Two people are waiting for him: a young boy of around nine and his father, a square-jawed old-timer in a bomber jacket. The man is one "Pop" Hunter, the owner of the air circus. As Roy boasts about his flying, Hunter chides him. "Part of being a good pilot is knowing when to take intelligently calculated risks. But flying stunts in a thunderstorm is plain stupid even for someone with your raw talent." Roy assures Pop that he can take care of himself, but Pop already knows that. "But one of these days ... you're gonna get someone else killed."

A day or so passes. A young Rick Hunter races across the field to the front office of the air circus in search of Roy. Roy and Pop are watching the news, and Rick asks Roy if he's really going to go fight in the war. "'Fraid so, little brother," Roy says. "Can't put it off any longer." He turns to Pop. "I know you're anti-war, and I"m not exactly eager to kill anyone myself, but I'm a damn good pilot, and my country needs me." Pop puts his hand on Roy's shoulder. "I can respect that," he says. "Every man's gotta make his own way in this world." Roy thanks him, then takes Rick outside to talk.

Rick asks if he can come with him, but Roy tells Rick that war's no place for little guys like him. "When I get older, then?" Rick asks. Roy assures Rick that when he's old enough to be a fighter pilot, this war is going to be a distant memory. "Then will you come back and fly for the circus again?" Rick asks. "You bet," Roy replies, "and I'll be back for good."

"You promise?"

"Yeah, I promise."

NOTES
FIRST APPEARANCES  
  • Roy Fokker - Daredevil pilot for Pop Hunter's air circus (first chronological appearance only)
  • "Pop" Hunter - Crusty old pilot, mentor to Roy Fokker, and owner of his own air circus (first chronological appearance only)
  • Rick Hunter - Young son of "Pop" Hunter, later hero of the First Robotech War and leader of the famed Veritech Skull Squadron (first chronological appearance only)

TIMELINE  
This is the FIRST new published story set in Harmony Gold's revised ROBOTECH timeline, which throws all of the old previously published material out and starts fresh with the old 1985 TV series as its only basis. Notice the use of the ROBOTECH: Battlecry video game's VF-1R Veritech Fighter (three-lasered head) as Wolf Leader's craft. The scenario that Wolf Squadron gets into is also strongly remeniscent of missions from that game.

However, traces from other earlier peripheral works do shine through; notice that one of the primary established characters in this story is Doctor Emil Lang, who first grew to prominence in ROBOTECH II: The Sentinels and works designed to set the stage for that aborted television project (i.e. the original Comico Graphic Novel). Originally he only appeared in episodes 5 and 6 of the TV series, though he was mentioned in episode 14, the recap episode "Gloval's Report". The scenes with Roy and Rick's father also seem to draw heavily from the portrayal of "Pop" Hunter in the aforementioned Graphic Novel, though "Pop", while clad in very similar apparel, is much younger-looking here than his Graphic Novel counterpart.

Rick's craft in this issue is what was formerly known (and is still known in the original Japanese Macross source materials) as the VF-X-4, now referred to as the YF-4. He played with a model of it in the opening scenes to episode 36, "To The Stars". There was some chatter about whether or not Harmony Gold could legally use that design prior to this issue's release. Since it does appear in the show, at least in model form, I would assume they do. However, I speculate that the mecha was unable to transform in this story for legal reasons; Harmony Gold does not own the rights to Guardian or Battloid modes for this mecha since it only appeared in Fighter mode in the material they own the rights to. In fact, no such forms were designed by mecha designer (and Macross co-creator) Shoji Kawamori for this particular revision of the design. A refined version of the mecha called the VF-4 Lightning was later developed for the 1987 combination music video collection/series epilogue Flashback 2012 and further refined for the Bandai video game Macross VF-X, only the latter of which actually had a GERWALK (Guardian) or Battroid (Battloid) mode. I suspect a Battloid and Guardian mode will be designed for this mecha in-house at Harmony Gold before it is used again in ROBOTECH for any period of time.

The two-page spread on pages 7 & 8 depicts the construction of the Macross memorial mounds that appear in the Masters episodes of the ROBOTECH TV series. Easily seen behind the unfinished framework of one of them is the remains of the SDF-1; in another, Khyron's downed battlecruiser. The third one is almost complete and thus we don't get a look inside. Harmony Gold has been awfully noncommittal about what exactly is in that third mound. Series producer Carl Macek has long claimed that he intended for the SDF-2 to be standing back-to-back with the SDF-1 in the final episode of the Macross portion of ROBOTECH, "To The Stars", so that its remains could be the contents of the third mound. However, since no SDF-2 actually appears in the footage, some (including official Harmony Gold ROBOTECH chronology contributor Dr. Peter Walker) have argued that the references to the SDF-2 in "To The Stars" had to be referring to events at another location since the SDF-2 certainly did not appear beind the SDF-1, and is thus not what is inside that third mound. Since the Daedalus arm of the SDF-1 was sheared off in Khyron's final suicide attack, it is possible that is what is inside that third mound; then again, it very well could be the SDF-2, if Macek's words (and the likely intentions of the writers) are actually being taken as gospel. Only Tommy Yune may know.

Speaking of that location, it appears that New Macross City is relatively intact below the mounds. Since the passage of time between Rick's thoughts about that fateful day in New Macross and his final approach for landing is indeterminite, it's not clear if he's landing at New Macross or at nearby Monument City, but if he is landing at the former locale, this flatly contradicts all earlier licensed material, which swears up and down that New Macross is so terribly irradiated by the destruction of the SDF-1 and Khyron's battlecruiser (and possibly the SDF-2) that nobody should ever go there again ... or at least until 2029.

ARTWORK

 

Yes, the twelve story pages of this issue were handled by seven different artists. It's not clear who did what, or who served in what capacity; only a person familiar with each artist's style and what each person tends to do (as in "pencils or inks?") would be able to tell, and I'm not that familiar with most of these names. Oh sure, I know Jim Lee, WildStorm's founder and Editorial Director (and penciler on Batman as of this writing), but the rest of the names aren't totally clicking today. I think he did the first page or two; and even then I'm not totally sure, since it's possible that different artists may have worked on the same pages.

The mecha art is strongly based, I believe, on the Toynami Super-Poseable Veritech design. The hands on the Veritechs are more mechanical-looking than those in the show, and the neck and leg joints are more detailed and mechanical-looking as well. The large kneecaps are definitely taken from the Super-Poseable toy design; Veritechs' knees are NOT actually like that. The shoulders, though, are very much those of a transforming Veritech design; they're more boxy and less pointy than those on the Toynami Super-Poseables. Very, very slight but noticable liberties were also made with the VF-1A's head; it's not as rounded as it used to be. Despite the numerous nitpicks, though, the mecha art looks excellent--much better than most of Antarctic Press's hand-drawn mecha art--but it does have certain hallmarks which reek of revisionism rather than nostalgia. Then again, revisionism seems to be the order of the day when it comes to '80s nostalgia comics.

The character art is another matter. Dr. Lang is the spitting image of his anime counterpart, despite some weirdness on his lumpily-drawn jowels. Rick, on the other hand, is barely recognizable. He bears a much closer resemblence to the toned-down and kind of hideous Matchbox action figure from the 1980's than his big-haired anime counterpart, or perhaps one of the early test drawings done by original character designer Haruhiko Mikimoto during the two years of lead time prior to the beginning of production on the Macross TV series. Between the story and the pin-up art in the back of the book, I swear that I've seen more Rick Hunters that don't actually look like Rick Hunter today than any other day in my life. Usually artists at least try to replicate his big and weirdly-pointed hair; the artists on this book didn't even seem to try.

And the noses look kind of weird, too.

Somehow, though, Roy manages to look sorta like Roy. Perhaps it's that his hair is more generically anime-styled and his face shape more specific than Rick's. Looking at it now, that last shot of Roy actually bears a striking resemblence to the new He-Man character design with a longer chin. Maybe it's just that I've seen so many weird-looking versions of Roy (due to the revolving door of artists on Return to Macross) I'm much more tolerant of them than I am with Rick.

Speaking of He-Man, Rick's dad looks a lot like Man-At-Arms from the modern (2002) He-Man cartoon and toy line. Same age lines, same moustache, same face shape, same predeliction for wearing protective headgear ...

The pin-ups are something of a mixed bag. For the record, they are:

  • Rick Hunter and Lynn Minmei with a VF-1S Super Veritech behind them, by Adam Warren (characters) and Joe Wight (Veritech art). Please note that this is the most correct-looking Rick Hunter in the ENTIRE BOOK. Also note that Wight was a regular cover artist on the Antarctic Press ROBOTECH anthology title in the late '90s.
  • Exedore, Breetai, and Khyron along with a small fleet of Zentraedi ships and a few Zentraedi mecha, by Troy Nixey and Jeromy Cox.
  • Claudia Grant, Lisa Hayes, and Lynn Minmei having a picnic with an extremely Super-Poseable Figure-looking VF-1S Skull One giving a "V" hand-sign in the background, by Randy Green, Rick Ketcham, and Omar Dogan.
  • Max and Miriya's video game battle with a CG rendered showdown between their REAL mecha in the background, by Kaare Andrews (characters) and Tipatat Chennavasin (mecha renders). Scratch my comment above, the Rick Hunter in the background HERE is the most correct-looking Hunter in the whole book. Also note that Chennavasin also was responsible for at least one render that appeared in Antarctic Press's Vermilion mini-series.
  • A "poster art" style piece with Rick Hunter, Lynn Minmei, Zentraedi Battlepods, and the VF-1S Skull One in Guardian mode, by Dustin Nguyen.
  • A decidedly non-anime piece with a horrifyingly well-endowed Rick Hunter with a spherical flight helmet, Lynn Minmei, and two Skull-marked and sleeker-than-usual VF-1 Veritech Fighters, by Keron Grant, Rob Stull, and Udon.
  • An all-out mecha battle with proper anime-style VF-1's (yay, no Super-Poseable knees!) of various sizes in front of the SDF-1, by Long Vo and Saka.
Moving a little away from the art to other visual elements of the book, on one of the readouts when Rick is attacking the Monster Destroids, the screen says that the glitch is with the "transportation system", not the "transformation system". Easy mistake.

This also appears to have been otherwise hand-lettered, one of the very few hand-lettered books put out by a major publisher that I've seen in so many years. Kinda nice, though the lettering is not as clean as the lettering I recall from the days when all books were hand-lettered. Does lend it more of a nostalgic feel, though.

STORY  
I have to agree with a friend of mine when he says that the opening narration is missing a little something, namely, "In the year 1999 ..." The date does come up later, but honestly, it should have been in the narration, if only for silly nostalgia reasons. The "new millenium" stuff gives me horrible Robotech 3000 flashbacks. (See this section on ROBOTECH.COM to see what I'm talking about.)

The story proper starts off with a rather stock bang, sending a team of Veritechs into battle with jumpsuit-wearing non-Micronized Zentraedi who set them up for an ambush. The squad is the Wolf Squadron, which I'm sure is a reference to the squad that appears in the beginning of the TV series ("Wolf Team is clear," Lisa says in "Boobytrap") rather than Jonathan Wolff's "Wolff Pack" from later in the ROBOTECH saga. I'm trying to figure out how the RDF lost track of two Monster Destroids; you'd think of all your Destroid classes, they'd keep the tightest reigns on the massive overpowered walking cannons. Ah well, Rick takes them out with the greatest of ease with his prototype Veritech, which hammers home the problem with Destroids--they're big, slow, and lunky.

Rick seems to be test piloting the YF-4 for Lang, who seems to be resuming his role as Earth's foremost expert on Robotechnology from earlier licensed works (most notably the ROBOTECH novels). Lang is also taking apart Rick's (and previously Roy's) old craft, the VF-1S Skull One, under pretenses of performing structural analysis on it. Lang says "disassemble", which tells me that there's a possibility of reassembling it to mothball it in a museum, which is where that mecha belongs (and is rightly put in the ROBOTECH novel set in roughly this timeframe, "The Zentraedi Rebellion"). Lang's reasoning here makes much more sense than early plot synopses seemed to let on; it's not a bad excuse for a flashback, especially with Rick's dialogue.

Notice that Rick is still "Captain Hunter"; he has not recieved a promotion since the end of the Macross episodes of ROBOTECH, wheras Lisa is referred to as "Admiral Hayes". This is another aspect that flies in the face of previous licensed works, which brought Rick up to just under Lisa's rank after the destruction of the SDF-1 and -2 (hence references in the novels from "The Zentraedi Rebellion" onward to "the Admirals Hunter"), but makes good sense. After all, Lisa's last words to Minmei concerning Rick before she and he took off to fend off Khyron's final attack were, "He's a pilot! That's his life!" This very point is made by Rick early in "The Zentraedi Rebellion", and the fact that Yune and Faerber didn't go down that route in this story proves that they were paying better attention to that line than Lisa was in that particular story.

The flashback starts with a heck of a scene, Roy flying in a thunderstorm, which leads us into the definition of Rick's father's personality--cranky yet sensible. Then Roy has to go fight, and he makes the promises mentioned in "Boobytrap" when Rick says, "You promised my dad you'd return to the air circus when the war was over ..." I assume Roy made this promise to Pop already when he makes his promise to Rick; otherwise the line from "Boobytrap" either doesn't make sense or, feasably, you could claim Rick didn't remember the promise right. But that would be a stupid cop-out, now wouldn't it? The promise Rick talks about in the show was probably made moments before Rick bolts into the office.

The dialogue is pretty solid throughout, though I do have a small qualm with Lang's accented dialogue, which strikes me as a trend that should have been given up by comics writers years ago. Nobody has ever written Lang's dialogue that way before, at least not in any published licensed story, though that is the way he sounded in the show. While I could hear Lang's voice the way I remember it from the series almost more easily with the accented dialogue, I still think it reads a little stereotypically in kind of an obnoxious way.

This story will lead into the six-issue mini-series coming later this month, which covers even more of the pre-First Robotech War timeframe. Quite a good place for an reintroductory mini-series to take place, if you ask me, as there's not so much baggage for new readers to deal with.

FINAL THOUGHTS  
Cover date says February, book comes out in December. I'll never understand how they decide what month appears on the front of mainstream corporate-produced comics. All my Marvel books said February, too. Whatever.

Claudia appears on the cover but doesn't appear even once in the book. Rick also looks kinda feminine on the cover, or so a friend of mine seems to believe. I just chalk it up to Yune's very pretty-looking, "soft touch" style--which, I wish to add, works better overall for ROBOTECH than the vast majority of the art contained within this issue. Too bad he's not drawing any ROBOTECH stories in the near future.

Yune wrote a two-page afterward in the back of this issue. I refuse to transcribe it now, as I'm nearly falling asleep at the keyboard as it is. Besides, it'll give you a reason to buy this issue (which retails for only $2.50--cheaper than any ROBOTECH comic since about halfway into the Waltrips' Sentinels series) yourself. I'll probably type that out and put it up later.

All in all, WildStorm has put their best foot forward. It's a certifiable improvement over both our LAST ROBOTECH publisher's first attempt (ooh, "Megastorm" ... *shudder*) and the last '80s revival debut I bought (Transformers). Bravo, people. Can't wait for the next issue.

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